Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media

Mizuko Ito Sonja Baumer Matteo Bittanti Danah Boyd Rachel Cody Becky Herr-Stephenson Heather Horst Patricia G. Lange Dilan Mahendran Katynka Z. Martinez C.J. Pascoe Dan Perkel Laura Robinson Christo Sims Lisa Tripp
3.8/5 (183 ratings)
Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. "Hanging Out, Messing Around, and Geeking Out" fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings -- at home, in after-school programs, and in online spaces. Integrating twenty-three case studies -- which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups -- in a unique collaborative authorship style, " Hanging Out, Messing Around, and Geeking Ou"t is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
Language
English
Pages
419
Format
Hardcover
Publisher
MIT Press (MA)
Release
November 01, 2009
ISBN
0262013363
ISBN 13
9780262013369
Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. "Hanging Out, Messing Around, and Geeking Out" fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings -- at home, in after-school programs, and in online spaces. Integrating twenty-three case studies -- which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups -- in a unique collaborative authorship style, " Hanging Out, Messing Around, and Geeking Ou"t is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
Language
English
Pages
419
Format
Hardcover
Publisher
MIT Press (MA)
Release
November 01, 2009
ISBN
0262013363
ISBN 13
9780262013369

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